Quantum Break
Remedy Entertainment | Character Tracking Artist

Involved in the recording sessions, both as support and also the one responsible of keeping the tech working properly during facial animation recordings.
Helped organize the flow so that it was easier to see where the animations from the recordings are in the pipeline, due to each selected animation had to be validated by audio technicians & drama director so they could continue to the clean up stage.
Thereafter I processed & cleaned the recorded data, which either got sent directly into the game or the cinematic animators which continued work on specific animations.
Also kept my eyes on the bug reports which came in so these could be cleared up.